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Lost in star

AR Narrative Interactive Game

This is a game that combines mixed reality and escape room gameplay. Players will get a different kind of decryption experience through the Meta Quest headset. 

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Game Overview

"Lost in Star" is a captivating Mixed Reality (MR) escape room

experience that weaves celestial mysteries with emotional storytelling.

Leveraging the immersive capabilities of the Meta Quest headset, players are transported into the world of an astronomer haunted by loss and guided by the enigmatic Halley’s Comet.

In this atmospheric adventure, players explore forgotten rooms filled with cryptic puzzles, including candelabra arrangements, ancient book codes, fragmented diary mysteries. Each challenge is deeply tied to the astronomer's life, love, and breakthroughs, as revealed through poignant diary entries.

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Gameplay Video

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Features

Immersive Gameplay: Utilize hand tracking, eye-tracking, and gesture recognition for intuitive interaction with puzzles and objects. 

Compelling Narrative: Discover a heartfelt story of love, loss, and redemption through scattered diary entries tied to Halley’s Comet. 

Unique Puzzles:  

  • Candelabra Puzzle: Arrange scattered candelabras by moon phases to reveal hidden runes. 

  • Bookshelf Puzzle: Decode secrets from literary classics and a mysterious globe. 

  • Diary Puzzle: Piece together torn fragments to uncover numerical clues. 

  • Clock Puzzle: Reset the gears of time to a moment before the curse took hold. 

 

 

Dynamic Interactions: Ignite candles, unlock mechanisms, and manipulate objects in a richly detailed MR environment. 

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Storytelling

The game's story tell the poignant and inspiring story of an astronomer’s journey through love, loss, and scientific discovery, with Halley’s Comet as the central motif tying together his emotions and ambitions.

Players take on the role of a student who has strayed into a past time, and by solving puzzles in this old professor's room, you will learn about his life.

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3D Arts

As a 3D artist for this project, I was responsible for creating various key assets that significantly enhanced the game's visual storytelling and atmosphere. My work focused on crafting highly detailed and thematic props that aligned with the game's narrative and aesthetic direction. Below are the specific contributions I made:

1.Candles

2.Firelight:Used Unity Partical System

3.Radio

4.Suitcase

5.Diary Fragments

6.Lunar Phase Cipher Disk:Ensured the disk was functional for gameplay purposes while also being visually appealing, with etched patterns and metallic materials to reflect its mysterious purpose.

Process:PBR
Modeling: 

 

 

Texturing: 

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Technical Challenges

Designing an interactive virtual keypad in a mixed reality environment presents unique challenges. By leveraging Poke Interaction, we bind a virtual keypad to a 3D object, allowing players to press the keys naturally within the MR space. The system uses an array to validate the entered password, ensuring seamless integration of physical gestures with digital logic. 
The game features numerous interactive objects tied to the protagonist’s story, such as research manuscripts and personal photographs. Each item can be picked up, examined, and interacted with, creating a deeper connection between the player and the narrative. This required precise implementation of hand-tracking and object-grabbing functionalities to ensure smooth and responsive interactions, regardless of object complexity or placement. 
Unlike traditional escape room games with fixed puzzle locations, we introduced dynamic puzzle elements to keep the experience fresh and engaging. For example, the candelabra puzzle features randomly scattered candles that players must locate and arrange according to specific rules. This randomness adds replayability but also necessitated careful design of spatial logic and relative coordinates. The challenge was to ensure puzzles remain solvable while maintaining the integrity of the overall game logic. 

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Reflection

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Timeline

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Confirmed the development environment for Meta Quest 3.

We decided to use

Meta XR SDK for Unity

Refined level design, create 3D game assets.

Write code, test and test and test...find problems, like spwan objects.

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Get feedback and get everything better

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©2025 by Xiuyang Luo created with Wix.com

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